namespace Table.DataModel
{
    public class TableRaidRunMapBuff
    {
        /// <summary>
        ///buff的id
        /// </summary>
        public int raidSceneBuffId;
        /// <summary>
        ///buff移除(0 被动移除；1 自动移除)
        /// </summary>
        public int canRemove;
        /// <summary>
        ///buff逻辑总持续时间(毫秒)
        /// </summary>
        public int duration;
        /// <summary>
        ///buff间隔执行(毫秒)
        /// </summary>
        public int interval;
        /// <summary>
        ///buff结束后是否还原
        /// </summary>
        public int applyForever;
        /// <summary>
        ///buff作用类型类型
        /// </summary>
        public int buffApplyType;
        /// <summary>
        ///buff作用参数
        /// </summary>
        public string buffApplyParams;
        /// <summary>
        ///buff 状态特效(添加buff后身上挂的特效)
        /// </summary>
        public string buffStateEffectId;
        /// <summary>
        ///buff 应用时的屏幕特效
        /// </summary>
        public string buffApplyCameraEffect;
        /// <summary>
        ///buff 作用时人物受击动画
        /// </summary>
        public string buffApplyAnim;
    }
}
